chromiumos/third_party/glmark2.git
2012-07-21 GerritMerge "timer: fix PRIi64 usage" factory-2717.B factory-2723.14.B factory-2846.B factory-2848.B factory-2914.B factory-2985.B factory-2993.B factory-3004.B factory-3536.B factory-4128.B factory-4290.B factory-4455.B factory-pit-4280.B factory-pit-4390.B factory-pit-4471.B factory-spring-3842.B factory-spring-4131.B factory-spring-4262.B firmware-butterfly-2788.B firmware-falco_peppy-4389.B firmware-leon-4389.26.B firmware-link-2695.2.B firmware-link-2695.B firmware-parrot-2685.B firmware-pit-4482.B firmware-snow-2695.90.B firmware-snow-2695.B firmware-spring-3824.4.B firmware-spring-3824.55.B firmware-spring-3824.84.B firmware-spring-3824.B firmware-spring-3833.B firmware-stout-2817.B firmware-wolf-4389.24.B master release-R22-2723.B release-R23-2913.B release-R25-3428.B release-R26-3701.B release-R27-3912.B release-R28-4100.B release-R29-4319.B release-R30-4537.B stabilize stabilize-3428.110.0 stabilize-3428.149 stabilize-3428.149.B stabilize-3428.193 stabilize-3658.0.0 stabilize-3701.30.0 stabilize-3701.30.0b stabilize-3701.46.B stabilize-3701.81.B stabilize-3881.0.B stabilize-3912.79.B stabilize-4008.0.B stabilize-4035.0.B stabilize-4068.0.B stabilize-4100.38.B stabilize-4255.B stabilize-4287.B stabilize-4443.B stabilize-4512.B stabilize-bluetooth-smart stabilize-daisy stabilize-link stabilize-link-2913.278 stabilize-spring-4100.53.B stabilize2 toolchain-3428.65.B toolchain-3701.42.B toolchainA toolchainB
2012-07-20 Mike Frysingerconvert waf usage to gnu_dirs 60/27960/1
2012-07-20 Mike Frysingertimer: fix PRIi64 usage 55/27955/1
2012-03-21 Simon QueFlush GL commands before a DRM page flip 94/18694/1 factory-2268.16.B factory-2305.B factory-2338.B factory-2368.B factory-2394.B factory-2460.B factory-2475.B factory-2569.B firmware-link-2348.B release-R20-2268.B release-R21-2465.B
2012-03-21 Simon QueAdd command line option to set number of DRM buffers 93/18693/1
2012-03-21 Simon QueAdd timestamp logging 92/18692/1
2012-02-25 Simon QueDesktop scene explicitly uses canvas framebuffer 94/16294/2
2012-02-25 Simon QueAdd canvas for direct rendering without X 52/15852/5
2012-01-19 Alexandros... Build,Doc: Update files for 2012.01 release.
2012-01-19 Alexandros... Main: Implement seamless transition of FPS display...
2012-01-18 Jesse BarkerCreate a new TextRenderer each time through the loop...
2012-01-18 Jesse BarkerCanvas: This adds logic to the canvas and its derivativ...
2012-01-18 Alexandros... SceneDesktop: Allow RenderObjects to be safely reused...
2012-01-17 Jesse BarkerSceneDesktop: Fix asymmetry discovered when we started...
2012-01-17 Jesse BarkerUpdate the man page to reflect the new option to reuse...
2012-01-17 Alexandros... Main: If benchmark list contains only option-setting...
2012-01-17 Alexandros... Benchmark: Add method to get the associated scene witho...
2012-01-17 Alexandros... Android: Kill the app process when pausing.
2012-01-13 Alexandros... Android: Call the correct super-class function OnDestroy().
2012-01-13 Alexandros... TextRenderer: Fix position() method signature.
2012-01-13 Alexandros... Android: Log an error message if we are unable to find...
2012-01-13 Alexandros... Android: Reset the rendering state when finishing.
2012-01-13 Alexandros... Android: Handle the SceneDefaultOptions special scene...
2012-01-13 Alexandros... Android: Display glmark2 score when finishing.
2012-01-13 Alexandros... Android,SceneBuffer: Fix crash on implementations not...
2012-01-13 Alexandros... SceneBuffer: Set up the scene properly, even if needed...
2012-01-13 Alexandros... Android: Only draw scene contents if the scene is running.
2012-01-05 Alexandros... Main,Options,TextRenderer: Add support for optionally...
2012-01-05 Alexandros... TextRenderer: Avoid setting/restoring the VBO state...
2012-01-04 Jesse BarkerAdd an option to allow all scenes to use the same conte...
2012-01-04 Jesse BarkerCanvasX11EGL: Make sure to check whether we have alread...
2012-01-04 Jesse BarkerCanvasX11*: Add a reset method to the main CanvasX11...
2011-12-15 Alexandros... Build,Doc: Update files for 2011.12 release.
2011-12-13 Alexandros... doc: Add information about --show-fps option to man...
2011-12-13 Alexandros... Main,Options: Add options to show a live FPS counter.
2011-12-13 Alexandros... TextRenderer: Add class for drawing text on screen.
2011-12-12 Alexandros... ShaderSource: Always try to guess the shader type befor...
2011-12-08 Alexandros... Scene: Calculate the average fps value on demand.
2011-12-08 Alexandros... Scene*: Eliminate duplication of scene update code.
2011-12-08 Alexandros... SceneBuffer: Properly initialize WaveMesh pointer.
2011-12-08 Alexandros... Scene*: Move common update functionality to Scene:...
2011-12-08 Alexandros... Scene*: Use elapsed time since start instead of since...
2011-11-30 Alexandros... SceneTexture: Add test for bilinear filtering implement...
2011-11-29 Alexandros... SceneTexture: Add validation for "linear-shader" filter...
2011-11-29 Alexandros... SceneTexture: Add support for bilinear filtering implem...
2011-11-29 Alexandros... ShaderSource: Add a vec2 version of the add_const(...
2011-11-24 Alexandros... CanvasX11: Call glViewport() only after binding a GL...
2011-11-16 Alexandros... Build,Doc: Update files for 2011.11 release.
2011-11-16 Alexandros... Mesh,Model: Remove trailing whitespace.
2011-11-15 Alexandros... SceneBump: Implement bump mapping using a tangent space...
2011-11-15 Alexandros... SceneBump: Rename sampler to "HeightMap" for the height...
2011-11-15 Alexandros... SceneBump: Ensure that the texture is properly bound.
2011-11-14 Alexandros... SceneBump: Update validation reference pixel for new...
2011-11-14 Alexandros... SceneBump: Recreate height map to get rid of artifacts...
2011-11-14 Alexandros... SceneBump: Add validation support for "normals-tangent...
2011-11-14 Alexandros... SceneBump: Increase height factor for bump mapping...
2011-11-14 Alexandros... DefaultBenchmarks: Add bump mapping with height map...
2011-11-14 Alexandros... SceneBump: Update 'bump-render' option documentation.
2011-11-14 Alexandros... SceneBump: Implement bump mapping using height map.
2011-11-11 Alexandros... SceneBump: Add bump-mapping method that use a tangent...
2011-11-11 Alexandros... Model: Add support for tangent and bitangent attributes.
2011-11-11 Alexandros... *: Merge cleanup branch part 2.
2011-11-11 Alexandros... Scene: Remove unused ::load_shaders_from_files() method.
2011-11-11 Alexandros... Scene: Don't include a trailing space in the scene...
2011-11-11 Alexandros... Log: Skip the log continuation character when displayin...
2011-11-10 Alexandros... Canvas,Log: Remove trailing whitespace.
2011-11-10 Alexandros... Scene*: Implement validation support for all default...
2011-11-10 Alexandros... Canvas: Be explicit about which overload of std::sqrt...
2011-11-09 Alexandros... Scene*: Increase validation acceptance margins for...
2011-11-09 Alexandros... Model: Rename get_values() functions and make them...
2011-11-09 Alexandros... Model: Add doxygen comments.
2011-11-09 Alexandros... Mesh: Add more doxygen comments.
2011-11-09 Alexandros... Mesh: Fix 'else if' clause.
2011-11-08 Alexandros... Benchmark: Add doxygen comments.
2011-11-08 Alexandros... Texture: Change ::load() to return a boolean value.
2011-11-08 Alexandros... Scene: Change ::load() to return a boolean value.
2011-11-08 Alexandros... Scene: Add doxygen comments for Scene base class methods.
2011-11-08 Alexandros... Scene*,Util: Move get_timestamp_us() to the Util class.
2011-11-08 Alexandros... DefaultBenchmarks,Main,Android: Define the default...
2011-11-08 Alexandros... Android,CanvasX11GLX: Replace C casts with C++ casts.
2011-11-08 Alexandros... SceneBuffer: Adjust reference pixel value.
2011-11-08 Alexandros... Scene*,Canvas: Use an Pixel method to calculate pixel...
2011-11-08 Alexandros... Main: Force 800x600 output for validation.
2011-11-08 Alexandros... SceneLoop: Implement validation.
2011-11-08 Alexandros... SceneFunction: Implement validation.
2011-11-08 Alexandros... SceneConditionals: Implement validation.
2011-11-08 Alexandros... SceneBuffer: Implement validation.
2011-11-08 Alexandros... SceneDesktop: Implement validation.
2011-11-08 Alexandros... ScenePulsar: Implement validation.
2011-11-08 Alexandros... SceneEffect2D: Implement validation.
2011-11-04 Jesse BarkerMore header cleanup. In particular, include as little...
2011-11-02 Alexandros... *: Merge cleanup branch part 1.
2011-11-02 Alexandros... Main,SceneEffect2D: Ensure proper log continuations.
2011-11-01 Jesse BarkerModel: Update inclusions to reflect what is actually...
2011-11-01 Jesse BarkerScenePulsar: Update inclusions based upon what the...
2011-11-01 Alexandros... *: More trailing whitespace cleanup.
2011-11-01 Alexandros... *: Use Util::fromString() and Util::toString() when...
2011-11-01 Alexandros... Log: Add colored prefixes to log messages.
2011-11-01 Alexandros... Log: Properly handle continuation of messages on the...
2011-10-31 Jesse BarkerGet rid of duplicate instance of "fromString" and use...
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